About Consequence Design

Consequence Design is a speculative design art exhibition by Ron Bronson.



I’ve been working on the concept around Consequence Design for the last few years. Through events, a website with initial writings, and a bevy of talks around the world, I’ve been iterating on these ideas. AI, generative art & sites like Chat GPT are rapidly showing up in everyday experiences faster than policymakers and everyday people can keep up.

Much of my dialogue about consequence design has been amplifying the need to acknowledge the harm & risks to everyday people that can be wrought — even unwittingly — from deploying unproven tech onto the real world without an iota of consideration for who will be impacted.

This latest Consequence Design project leverages speculative design & design fiction to imagine real and fantastical scenarios that AI can bring to experiences that used to be everyday interactions.

I’ll continue to add ideas over time, but feel free to reach out to me via email — ron [at] ronbronson.com to talk more about things you’ve seen here, or you’re interested in having me talk about your events, want to interview me & or are just nosy and want to know how I’m prompt engineering some of these scenarios.

Unless otherwise indicated, I’m mostly using Midjourney for the art on this site. Occasionally, I’ve leveraged other tools like Fulljourney, Chat GPT, and other tools if they’re useful.


Writing Database

A Parliament of Neighbors
May 13, 2023
Description of a live event I hosted in Portland in May 2023 around what it means to be a neighbor, as part of the Chimaera kunsthalle at Lloyd Center Mall.
Liminal UX
March 1, 2020
Part of the Consequence Design Series
The Erosion of Trust
October 1, 2021
Part of the Consequence Design Series
Policy Harm
August 1, 2020
Part of the Consequence Design series
The Designer’s Share of the Problem (IxDA Oslo)
December 2, 2021
Written talk notes from my presentations at IxDA Oslo in Nov 2021 in Oslo, Norway
What is Consequence Design
April 1, 2019
The initial piece I wrote about Consequence Design

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